I’ve been using Cinema 4D for some time now. A lot of times when I’m modeling, I find myself using the Split command quite a bit. The Split command enables you to take a selection of polygons from an object and create a separate object based on your selection. A lot of times I end up deleting the old selected polygons from the original object, as it leaves them behind when creating the new object. When you delete polygons in Cinema 4D it leaves behind the points/vertices as well, making you perform an Optimize command to get rid of the stagnant points. With my experience, this ends up being a bit tedious when all I want to do is take one object and split it into two separate objects.
Articles in the ‘Tutorials’ Archive
I recently finished a new animation for the company I work for called Dee Zee. The 60-second animation shows their company logo being cut from a piece of sheet metal, the excess taken away using a magnet, a stamping machine attaching the black border onto the logo, then finally a robot drops a rolled-up sticker, which unrolls to reveal their tagline “The Quality Truck Accessory People.” View the complete animation here:
I’d like to show you how I went about creating the laser etching effect and the chain magnet. I have broken them down into 2 separate videos, as one long video could get quite long. I have also included the original Cinema 4D project file to download. You can find a link at the bottom of this post.
I have always been an avid user of Autodesk’s 3ds max software. With that I was always a Microsoft Windows kinda guy. All that changed when I got my first MacBook Pro. I absolutely fell in love with the operating system and hardware. I began to explore different 3D modeling packages such as Maxon’s Cinema 4D and Autodesk’s Maya. Cinema 4D has always been an easy to learn package and works great on both Windows and Mac. Since I found myself using my Mac more than my PC, I wanted to find something that worked under both Windows and Mac OS…Cinema 4D does just that.
One problem with 3ds max is that it is a Windows-Only package. After waiting almost three years for Autodesk to hopefully port it to the Mac, I decided it would probably never happen. Don’t get me wrong, I love 3ds max’s modeling tools…I think 3ds max has an edge over Cinema in this area. Cinema, however does contain a few tools I think are better than 3ds max. For example, the material editor and the physics engine inside Cinema. I’m writing this article to hopefully make it easier for people who are in the same boat as me…switching from 3ds max to Cinema 4D.
Adobe Photoshop. The greatest tool on the planet to create/edit all your on and offline content…right? WRONG. Just kidding, it is. It’s industry standard so it must be the best! Well, I enjoy working with it anyway. There is so much to Photoshop that even after 5+ years of using it that I continue to discover new tools.
I’d like to share with you today one of those tools I wish I had picked up since I first began using Photoshop. It’s called a Layer Mask. What the heck is a layer mask!? I’m sure there are a million websites out there that explain layer masks. Well guess what… I’m just going to add to that number. So if you’d like to read elsewhere about the topic, be my guest!