Multimedia Designer

Posts Tagged ‘3d’

Migrating from 3ds Max to Cinema 4D

I have always been an avid user of Autodesk’s 3ds max software. With that I was always a Microsoft Windows kinda guy. All that changed when I got my first MacBook Pro. I absolutely fell in love with the operating system and hardware. I began to explore different 3D modeling packages such as Maxon’s Cinema 4D and Autodesk’s Maya. Cinema 4D has always been an easy to learn package and works great on both Windows and Mac. Since I found myself using my Mac more than my PC, I wanted to find something that worked under both Windows and Mac OS…Cinema 4D does just that.

One problem with 3ds max is that it is a Windows-Only package. After waiting almost three years for Autodesk to hopefully port it to the Mac, I decided it would probably never happen. Don’t get me wrong, I love 3ds max’s modeling tools…I think 3ds max has an edge over Cinema in this area. Cinema, however does contain a few tools I think are better than 3ds max. For example, the material editor and the physics engine inside Cinema. I’m writing this article to hopefully make it easier for people who are in the same boat as me…switching from 3ds max to Cinema 4D.

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Camera Tracking

Lately I’ve been learning about camera tracking. Camera tracking is basically taking video footage (this could be real-life video or animation) and importing it into 3rd party software which tracks particular elements in the scene in order to generate a 3-dimensional space. The space is computed and can be imported into another piece of software (in my case, 3ds max), enabling you to compose other 3D elements over top your video footage. This gives the illusion that the 3D elements were part of the original video footage.

Here’s a quick animation I put together to illustrate this concept. It’s a ton of fun and I’m constantly looking for ways to improve the scene for realism!