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Apple MacBook Pro

This Apple MacBook Pro with Retina display 16 inch model is a high quality, photo real model that will enhance detail and realism to any of your rendering projects. The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in Cinema 4D R21 and rendered with Corona.

3D model of an Apple MacBook Pro 16-inch 2019.

Great for use in on-air television broadcast graphics.

– detailed enough for close-up renders
– the geometry of the model was created very neatly
– there are no n-gons or triangles
– the model is ready for use with or without subdivision surface

Objects, Materials and Textures:

– All materials are created with Corona v5.
– All objects have been uv unwrapped using Rizom UV
– The camera is not modeled, but is instead a texture.
– The speaker grills are not modeled. They are a material created using a standard C4D Tile Shader.
– The Torx screws used on the bottom are objects pulled from the Content Browser.

Organization of scene:

– all objects and materials names in scene are appropriated
– real world size (system units – mm)
– coordinates of location of the model in space (x0, y0, z0)
– does not contain extraneous or hidden objects (lights, cameras, shapes etc.)

File Formats:

– original file format – Cinema 4D R21 + Corona
– 3ds, obj, fbx (Multi Format)


– all previews rendered Cinema 4D + Corona
– the model is completely ready for use visualization in Cinema 4D + Corona

3D Model Specifications

  • Geometry: Polygon mesh
  • Polygons: 14,329
  • Vertices: 15,571
  • Textures: Yes
  • Materials: Yes
  • UV Mapping: Yes
  • Unwrapped UVs: Yes
  • Animated: No
  • Rigged: Yes
  • Plugins Used: Corona v5

3D Model Formats

Native Application:
Cinema 4D R21


Exchange Formats:
3D Studio (.3ds)
Autodesk FBX (.fbx)
OBJ (.obj, .mtl)

Texture Files:
MacBook Pro-alpha.png


  • Phil says:

    Hi…do the materials and textures work if you don’t use Corona? I’ve just downloaded the file and can’t get any basic options on the materials (even though they’re all there, the object renders as plain white)….it might be something simple i’m missing, it’s been a few years since i used C4D.

    • Phil says:

      Replying to myself…or anyone who reads this.

      Matt replied, and reworked it so i could use the physical renderer inside C4D. If you’re in need of a high quality model, don’t be afraid to buy this one…great model, great service! Thanks Matt 🙂


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