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How to Create a Normal Map in Photoshop

By December 16, 2017March 10th, 20213D Modeling, Tutorials

When creating textures for use in a 3D application or game, sometimes it’s necessary to add finer detail, such as a bump map or normal map. Normal maps fake the lighting on textures to create additional detail, without adding more polygons.

For normals, I figured you had to always rely on a 3rd party application such as CrazyBump. While CrazyBump is a great piece of software, I hadn’t realized it was already possible using the popular photo-editing software, Photoshop.

Please Note: The 3D functionality is not available in Photoshop versions CS6 and prior, and therefore will be unable to create normal maps.

Open Texture in Photoshop


For this example, I’ll use a leather texture found on
Leather Texture


Open Photoshop and switch to the 3D Workspace:
Photoshop 3D Workspace


Open the texture you want to create a bump map for. In the 3D panel, select Mesh From Preset, and choose a shape:
Photoshop 3D Panel

I like to use a Sphere, but it doesn’t really matter. Click Create. Some kind of magic happens inside Photoshop and it creates a scene with your texture loaded onto an object.


In the 3D panel, you’ll see an object name with _Material. Click that:
Photoshop 3D Panel Object

Create the Normal Map


The Properties panel changes to reflect options corresponding to the material properties. Right now our texture is loaded into the Base Color channel. There’s a button at the bottom labeled Normal. Click that and select Generate Normals From Base Color…
Photoshop Generate Normals


After a few seconds, the Generate Normal Map window opens:
Photoshop Generate Normal Map

There’s a preview of your shape, and you can adjust Contrast Details and all that fun stuff. Click OK. Your normal map is created and applied to the shape.

Note: If Photoshop locks up, you can also try this simpler method:

  1. Open texture in Photoshop as you would normally any image. Make sure the image mode is set to RGB. (Having tried with Greyscale, it would freeze up again.)
  2. Choose Filter → 3D → Generate Normal Map…
  3. Adjust your map as necessary (I left my to default). Click OK.
  4. Save your file as PNG (not sure if it really matters). You’re done!


To save the map out of Photoshop, click on the Normal button again in the Properties panel, and this time select Edit Texture…
Photoshop Edit Texture


Your map will open in a separate document window. Choose File, Save As…
Choose Tiff as the Format, and uncheck Layers:
Photoshop Save As Dialog


On the TIFF Options dialog, just keep everything as default:
Photoshop Tiff Options


Now you can use this normal map inside of a 3D application or game engine to get more detail out of textures.
Normal Map


As you can see in the example below, a normal map can add much more realistic lighting detail on the surface of your mesh.

Leather with Normal Map

Leather with Normal Map

Leather without Normal Map

Leather without Normal Map


  • Leith P says:

    Just thought you should know that Adobe are doing away with the 3D Features part of Photoshop..

    • Ahhhh! 😫 I guess I shouldn’t be surprised with the acquisition of Substance. Honestly Photoshop should have never had 3D capabilities to begin with. It’s after all, a photo editing app lol.

  • Mike D says:

    That didn’t work for me. When I hit Ok in the normal map window, it actually applies the normal map to the image and makes it look like its rendered with the bumps. So its not the usual purple normal map. Did I miss a step?

    • Mike D says:

      But I can see the correct normal map before closing the window. It’s just it applies it after Ok is pressed.

  • Frederik says:

    Many thanks, great tips and post! Worked very good for me in Photoshop CC.

  • Alex says:

    I love you man! Great post!!

  • I really liked reading this blog page. Now and again I find blog posts that makes me want to get started on bloggin as well. Best wishes!

  • Liviu says:

    Just to add to the confusion. My Photoshop does not display the option “Generate normal map from diffuse” under the normal button. I only have “Mew texture” and “load texture”. Also, under Filters, there is no 3D category. I am using CS6 and recently updated to Extended version in order to obtain the 3D tools.

  • Liviu Durla says:

    Hi. Nice tut. Could be good to mention that the 3D functionality is not available in standard versions of Photoshop. The 3D workspace is only available in the extended version. Might save some people a couple of headaches by mentioning that. 🙂

  • Johnathan says:

    I got it to work finally, i had to reset my preferences and it works like normal now. Not sure what changed to make it do that. Thanks!!

    • Oh strange! Sorry my solution didn’t work! Well I’m glad you were able to get it to work at least haha. At least anyone else having this issue will know to try resetting their preferences will hopefully work for them 🙂

  • Johnathan says:

    I’m having the same issue. It goes to open a new tab, shows a weird looking image then closes and goes back the the original tab. In the past I could make normal maps by clicking; Filter > 3D > Generate Normal Map and it would do it for me. Now I’m having to do it the way you are showing above. Not sure way it wont let me continue to create normal maps the same as before.

  • Joseph says:

    I get to the part where you hit the button to Generate Normal from Diffuse. I hit it, I see it do something. I can see a new tab as if a new photo is coming up, Then it goes back to the same screen as before. It never generates the window to set up the Normal. I hit the Generate Normal from Diffuse several times with the same result. I tried it with textures from the place you got yours. I tried it with one of my own. I tried it with a jpeg and a targa file. The same thing happens.

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